Story: 4/5
The background of this game revolves around a university-level archaeology class that goes on a field trip to seek out the perfect brew of coffee. The creator incorporates the hero into an amusing story that involves the general class, who show a common lack of enthusiasm for their lectures, and an ever-eager intern who sees the professor that can do no wrong. Overall a unique and refreshing backdrop to the actual gameplay.
Graphics: 3/5
The graphics hearken back to classic side scrolling computer games of the late eighties and early nineties, but the graphics are not what makes this a good game. Everything that is necessary to forward the purpose of the game is here, colors and sophisticated effects, within the scope of the engine used, are utilized to create a holistic effect the player, I think, will appreciate when they travel through the (currently two demo levels) game.
Controls: 4/5
The controls do take a few moments to get accustomed to, however once they are mastered, using them is quite natural. the w,a,s,d keys are used to control the character's main weapon, a mining laser, whereas the arrow keys are used for movement and jumping. various abilities are activated using keys comfortably close to the home w,a,s,d keys, and the player should take a moment to familiarize themselves with them, as they will make travelling the game much easier.
Gameplay: 4/5
The character travels through self-made tunnels in search of various items and pieces of artifact locked within hard-packed dirt. Using the mining laser, in a nice little "mini-game" of sorts, unlocks the artifact and once several artifacts are recovered the game shifts to a boss fight. Various enemies pocket small caverns throughout the computer-generated, randomized levels (a neat feature of this game). Since this release is a demo, there are only a limited number of levels, but the potential here is for a nice game that could be translated to a tablet style portable notebook, or with some tweaking even a smartphone.
Difficulty: 3/5
The initial difficulty here is figuring out what all is going on when you enter the game. The creator has generously provided a tutorial at the very get-go, taking the player through all the major controls, weapons, tools, and characteristics of the game necessary to remain among the living. Besides that, mastering the controls and quick reflexes will serve the player well during the boss fights and the various enemies encountered. The actual difficulty isn't that challenging, but understanding the mechanics of the game does take a little time.
Overall: 4/5
Considered the unique features of this game and the understanding that roughly 99% of the content is the creation of one person, this game is a very nice demo of things to come. Should it ever be fleshed out into a complete game (of which I'm told the designer has initial content ideas and sketches worked out), it is possible it could be successfully sold in the portables and "retro" arcade-style market. Challenges include the controls, which while natural are a challenge for people accustomed to MMORPG style gaming on the PC. The actual programming features are what stand out in this game, utilization of interesting shading and GUI enhancements, as well as the refreshing storyline, make this a welcome addition to the indie scene.
Check out Koffee King as a demo on the side-bar for Petit Gibier, and clicking on the link for "Koffee King" to the left. Or, if you're like me, and want things more straightforward than that, click here.
Wednesday, November 2, 2011
Monday, June 13, 2011
League of Legends (LoL) Review, Game by Riot Games
Story: 4/5
The general story behind League of Legends, though not critical to gameplay and serving more as "flavor" for players so inclined to delve into it, involves a general conflict between opposing factions with differing moral philosophies, Demacia and Noxus. The League is a sort of mediation arena where conflicts between factions are handled through competition. Summoners (magicians who represent the conflicting factions, also the role players take on) chose a champion to fight and control during the match.
Graphics: 3/5
The graphics are similar to any player familiar with Warcraft III, which is what LoL is built off of (coming originally from the Defense of the Ancients (DotA) custom map). At its core, graphics aren't significant here because the main objective of this game is PvP combat. The graphics serve to enhance the experience, rather than being a core aspect of this game. Depending on the computer components being used, the characters and environments can be manipulated with a familiar set of controls, adjusting line smoothness and shading. Overall, players with stronger computers will enjoy a small enhancement in graphical performance, whereas modest hardware will still result in a favorable experience.
Music: 3/5
Largely a background aspect, the music is generally meant to enhance the feel of the match, utilizing "warfare" style music, lots of drums and ominous chords. Sometimes the music alters a bit depending on the champion a player chooses, as some characters have passive "auras" that cause the music to change slightly (Sona, a support caster, is an example). Overall it's average music, which adds to the experience and is definitely better than listening to nothing.
Controls: 5/5
This reviewer actually likes the controls a lot. While initially a bit awkward to become accustomed to, The standard [w,a,s,d] configuration is scrapped for a simplified movement pattern controlled by clicking the map. Ability keys are simply [q,w,e,r] as well as [d,f] for Summoner spells (spells the player directly casts to affect the battleground, rather than coming from the Champion). These controls enhance greatly the pace of the game, as players aren't encumbered with complex key-bindings or macros. Smart-casting is controlled by pressing the [Ctrl] key and the spell, it then automatically targets the enemy PC or area your cursor is at. This is a nice feature for combo-heavy Champions that must rely on quick successive casting to maximize their potential. Overall, simple is key in a game like this and the controls favor simplicity.
Gameplay: 4/5
Simple translates itself well to the game in general, as players seeking casual PvP will find favor in this game's set up. More dedicated players, seeking challenging champions to master, will also find what they are looking for. At its core, this is a PvP game, and perhaps the most fun matches are against other players. For those less inclined, there are Player vs AI games at the beginner and intermediate level. The matches themselves take less than an hour, which is nice for casual gamers. The meat of the game lies in the PvP matches themselves, but players can only enhance their play experience by delving into Masteries (skill trees designed to buff the Champions in combat with passive abilities) and Runes (similar to another game's glyphs, which provide passive bonuses to Champions). While not absolutely required or necessary to enjoy the game, they do enhance the experience by making the player more competitive at lower Summoner levels, and are almost required at maximum level competition.
Champions are aided on the maps by small Minions, who essentially serve as front-line warriors and cannon fodder. The goal is to defeat the opposing team by destroying their base, called a Nexus, after navigating a series of lanes defended by turrets. The number of lanes and turrets depends on the game chosen, whether 5v5 or 3v3, but the goal is the same. Scattered throughout the map are various NPC monsters who can be battled to provide the team with money (to buy in-game items to improve the Champion), or passive buffs for a short duration.
Difficulty: 4/5
Since this is a PvP game, much of the difficulty rating is dependent upon who you decide to play, what level you are at, and whether it is an AI game or straight PvP. Players come from many backgrounds and many skill ranges, but the teaming system is relatively good about matching like-skilled players. the AI on intermediate can be annoying at times, as a player who is assaulting a turret might quickly find themselves overwhelmed by all five enemy AI coming to defend. This is resolved by good team communication, which may or may not occur depending on the team. Simply calling out that an enemy is "MIA" in their specific lane should be sufficient to tell the offense to watch their flanks. Overall the balance of the game is great, and the great variety of champions allows for nice dynamic matches.
Overall: 4/5
This reviewer enjoys the relatively short match length, the variety of champions, and the PvP of League of Legends. While nowhere near a dedicated player, this reviewer has played enough to get the flavor of the game and enjoy it. The presence of the LoL Store, where players can purchase Champions for permanent access and use (generally there is a rotation of "free Champions" which changes often), as well as the ability to purchase Runes to improve their Champions, and access to entertaining "Skins" or costume changes for favored Champions. The Store is largely there for any player who wishes to sink money into this game, however the core game is free to play, which is very much appreciated. What is encouraging with a game like this is how smaller game companies not relying on massive graphics or massive budgets can put out good games that people enjoy. If you'd like to check out League for yourself, head on over to the website and give it a go, it's free and a lot of fun.
The general story behind League of Legends, though not critical to gameplay and serving more as "flavor" for players so inclined to delve into it, involves a general conflict between opposing factions with differing moral philosophies, Demacia and Noxus. The League is a sort of mediation arena where conflicts between factions are handled through competition. Summoners (magicians who represent the conflicting factions, also the role players take on) chose a champion to fight and control during the match.
Graphics: 3/5
The graphics are similar to any player familiar with Warcraft III, which is what LoL is built off of (coming originally from the Defense of the Ancients (DotA) custom map). At its core, graphics aren't significant here because the main objective of this game is PvP combat. The graphics serve to enhance the experience, rather than being a core aspect of this game. Depending on the computer components being used, the characters and environments can be manipulated with a familiar set of controls, adjusting line smoothness and shading. Overall, players with stronger computers will enjoy a small enhancement in graphical performance, whereas modest hardware will still result in a favorable experience.
Music: 3/5
Largely a background aspect, the music is generally meant to enhance the feel of the match, utilizing "warfare" style music, lots of drums and ominous chords. Sometimes the music alters a bit depending on the champion a player chooses, as some characters have passive "auras" that cause the music to change slightly (Sona, a support caster, is an example). Overall it's average music, which adds to the experience and is definitely better than listening to nothing.
Controls: 5/5
This reviewer actually likes the controls a lot. While initially a bit awkward to become accustomed to, The standard [w,a,s,d] configuration is scrapped for a simplified movement pattern controlled by clicking the map. Ability keys are simply [q,w,e,r] as well as [d,f] for Summoner spells (spells the player directly casts to affect the battleground, rather than coming from the Champion). These controls enhance greatly the pace of the game, as players aren't encumbered with complex key-bindings or macros. Smart-casting is controlled by pressing the [Ctrl] key and the spell, it then automatically targets the enemy PC or area your cursor is at. This is a nice feature for combo-heavy Champions that must rely on quick successive casting to maximize their potential. Overall, simple is key in a game like this and the controls favor simplicity.
Gameplay: 4/5
Simple translates itself well to the game in general, as players seeking casual PvP will find favor in this game's set up. More dedicated players, seeking challenging champions to master, will also find what they are looking for. At its core, this is a PvP game, and perhaps the most fun matches are against other players. For those less inclined, there are Player vs AI games at the beginner and intermediate level. The matches themselves take less than an hour, which is nice for casual gamers. The meat of the game lies in the PvP matches themselves, but players can only enhance their play experience by delving into Masteries (skill trees designed to buff the Champions in combat with passive abilities) and Runes (similar to another game's glyphs, which provide passive bonuses to Champions). While not absolutely required or necessary to enjoy the game, they do enhance the experience by making the player more competitive at lower Summoner levels, and are almost required at maximum level competition.
Champions are aided on the maps by small Minions, who essentially serve as front-line warriors and cannon fodder. The goal is to defeat the opposing team by destroying their base, called a Nexus, after navigating a series of lanes defended by turrets. The number of lanes and turrets depends on the game chosen, whether 5v5 or 3v3, but the goal is the same. Scattered throughout the map are various NPC monsters who can be battled to provide the team with money (to buy in-game items to improve the Champion), or passive buffs for a short duration.
Difficulty: 4/5
Since this is a PvP game, much of the difficulty rating is dependent upon who you decide to play, what level you are at, and whether it is an AI game or straight PvP. Players come from many backgrounds and many skill ranges, but the teaming system is relatively good about matching like-skilled players. the AI on intermediate can be annoying at times, as a player who is assaulting a turret might quickly find themselves overwhelmed by all five enemy AI coming to defend. This is resolved by good team communication, which may or may not occur depending on the team. Simply calling out that an enemy is "MIA" in their specific lane should be sufficient to tell the offense to watch their flanks. Overall the balance of the game is great, and the great variety of champions allows for nice dynamic matches.
Overall: 4/5
This reviewer enjoys the relatively short match length, the variety of champions, and the PvP of League of Legends. While nowhere near a dedicated player, this reviewer has played enough to get the flavor of the game and enjoy it. The presence of the LoL Store, where players can purchase Champions for permanent access and use (generally there is a rotation of "free Champions" which changes often), as well as the ability to purchase Runes to improve their Champions, and access to entertaining "Skins" or costume changes for favored Champions. The Store is largely there for any player who wishes to sink money into this game, however the core game is free to play, which is very much appreciated. What is encouraging with a game like this is how smaller game companies not relying on massive graphics or massive budgets can put out good games that people enjoy. If you'd like to check out League for yourself, head on over to the website and give it a go, it's free and a lot of fun.
Monday, March 1, 2010
Updating Schedule
From now on, planned updates will be by the fifteenth of each month, giving me enough time to learn about and play through a game sufficient enough to write a good review. Looking forward to getting back on schedule. See you soon!
Tuesday, February 23, 2010
Still here...
Loading...Loading, please wait...After a long haitus from the interwebs, we'll be back soon.
Sunday, January 17, 2010
Review: Mass Effect by Bioware
I haven't been writing much lately, given the holiday season and certain other obligations and lack of motivation, but am now more settled and look to get back into the driver's seat. With that, this is my review of Mass Effect, a title I picked up for $10.00 via an online digital download special. Enjoy!
Story: 3/5
The overall story is a familiar one, in that a singular hero (the PC) needs to assemble a team of specialists to save the galaxy from an overwhelming threat. This aspect isn't that revolutionary, nor should it be. Where the story takes a more interesting turn is the various side quests the player runs into while exploring the various plot quests (and that the player inevitably does while working on the "Completionist Achievement" ^^) The side quests work to make this new universe more believable, and is a natural progression for a player who has experienced Bioware's other RPG titles. In short, the core story is familiar, with a few plot twists that might catch the unwary offguard, but veterans of RPG stories will likely anticipate some of the major twists and turns.
Graphics: 4/5
Given that this game is a few years old at this writing (2010, vs 2007 released), the graphics were still quite impressive. Originally, this game was intended for release on the "next gen" consoles like XBOX 360 and the like, and it is evident in the graphics. While not "cutting edge" the lines are clean, the PC and NPC models are done almost to the point of being too perfect (specifically the NPC Ashley Williams, whose lack of even limited scars belies the fact that she's a career marine). What is also refreshing is the lack of overly harsh glitches, given that this release was a re-release of the title to PC, then via digital download. This reviewer did run into a game-stopping glitch only twice in about fifty hours of gameplay, which isn't too bad. Thankfully, saves are allowed regularly, so any major graphical glitches can be avoided by careful saving.
Music: 3/5
In all honesty, the music is akin to background ambiance during gameplay, and is actually relatively forgetful. The cut scenes incorporate more active scores, and are not unlike some movie-type musical composition. Having said that, the music is not overly intrusive, which is nice, and often lends intself to the significance of the specific area/plot point, etc. This reviewer enjoyed the music overall, while recognizing that nothing stood out as extraordinary.
Controls: 3/5
The actual controls for the game are relatively standard for shooter-style gameplay, namely the use of keyboard and mouse input (WASD movement, etc). Any player with some experience in MMORPG or shooter titles will pick up the controls well. Where the game significantly lacks good controls is in the vehicle segments of the game. The controls manage to single handedly feel overly sensitive and unresponsive at the same time, resulting in a remarkable lack of intelligent control schemes. This is specifically apparent when controlling the vehicle, while shooting and manning the turret is rather straight-forward. It's an interesting blend of fine-tuned controls and oversight.
Gameplay: 4/5
The sci-fi universe presented in Mass Effect is similar to other universes like Star Trek, in that a majority of alien species encountered are humanoid, and the technology, while advanced, is not beyond the realm of believability. When a title incorporates such elements, it makes for a realistic, enjoyable experience. The inventory system is similar to other rpg titles by Bioware, and is largely based on a system of max/min, specifically utilizing your specific characters' most proficient weapon, and also acquiring the most powerful weapons your character can afford. NPCs often have one weapon style they are best at, and it is in the players' best interest to play to their strengths. Cast abilities also play a role (via a system called "biotics"), however in this reviewer's experience they were largely second fiddle to shooting it up. At higher difficulties, it is plausible the use of greater strategy is needed unless the PC enjoys dying often. Leveling is similar to games like Jade Empire, where a system of points is allocated and the player chooses which abilities to improve. NPC level up can be manually controlled by the player, or computer controlled to maximize their predetermined roles. It makes for a nice, streamline experience, and also allowed customizable characters based on the playstyle of the PC.
Difficulty: 4/5
Mass Effect follows a system similar to other Shooter titles, namely allowing the player to decide how difficult they want a specific campaign to be. Playing on a standard difficulty, the player only dies when epic mistakes are made in coordinating your team. Though this reviewer died on numerous occasions, the difficulty itself wasn't such that it negatively affected the experience. Enemies sometimes have the uncanny ability to snipe the PC from seemingly long distance, but careful assessment of the specific situations is all that is required to avoid untimely deaths.
Overall: 4/5
The title was very enjoyable, and captured the interest of this reviewer for over fifty hours of gameplay. In addition, replay values are relatively high since a player can opt to restart the campaign by importing another character that has already completed the game. With this functionality, a player can earn "achievements" that get posted to various online forums if the player so chooses. This reviewer decided to earn the "completionist achievement" which entails completing 100% of the game's missions and side quests. There are few games which have captured enough interest for this reviewer to complete 100%, but Mass Effect did so. At $10.00, it was a great bargain and a worthwhile buy. ゲームを百パーセントやった!
Story: 3/5
The overall story is a familiar one, in that a singular hero (the PC) needs to assemble a team of specialists to save the galaxy from an overwhelming threat. This aspect isn't that revolutionary, nor should it be. Where the story takes a more interesting turn is the various side quests the player runs into while exploring the various plot quests (and that the player inevitably does while working on the "Completionist Achievement" ^^) The side quests work to make this new universe more believable, and is a natural progression for a player who has experienced Bioware's other RPG titles. In short, the core story is familiar, with a few plot twists that might catch the unwary offguard, but veterans of RPG stories will likely anticipate some of the major twists and turns.
Graphics: 4/5
Given that this game is a few years old at this writing (2010, vs 2007 released), the graphics were still quite impressive. Originally, this game was intended for release on the "next gen" consoles like XBOX 360 and the like, and it is evident in the graphics. While not "cutting edge" the lines are clean, the PC and NPC models are done almost to the point of being too perfect (specifically the NPC Ashley Williams, whose lack of even limited scars belies the fact that she's a career marine). What is also refreshing is the lack of overly harsh glitches, given that this release was a re-release of the title to PC, then via digital download. This reviewer did run into a game-stopping glitch only twice in about fifty hours of gameplay, which isn't too bad. Thankfully, saves are allowed regularly, so any major graphical glitches can be avoided by careful saving.
Music: 3/5
In all honesty, the music is akin to background ambiance during gameplay, and is actually relatively forgetful. The cut scenes incorporate more active scores, and are not unlike some movie-type musical composition. Having said that, the music is not overly intrusive, which is nice, and often lends intself to the significance of the specific area/plot point, etc. This reviewer enjoyed the music overall, while recognizing that nothing stood out as extraordinary.
Controls: 3/5
The actual controls for the game are relatively standard for shooter-style gameplay, namely the use of keyboard and mouse input (WASD movement, etc). Any player with some experience in MMORPG or shooter titles will pick up the controls well. Where the game significantly lacks good controls is in the vehicle segments of the game. The controls manage to single handedly feel overly sensitive and unresponsive at the same time, resulting in a remarkable lack of intelligent control schemes. This is specifically apparent when controlling the vehicle, while shooting and manning the turret is rather straight-forward. It's an interesting blend of fine-tuned controls and oversight.
Gameplay: 4/5
The sci-fi universe presented in Mass Effect is similar to other universes like Star Trek, in that a majority of alien species encountered are humanoid, and the technology, while advanced, is not beyond the realm of believability. When a title incorporates such elements, it makes for a realistic, enjoyable experience. The inventory system is similar to other rpg titles by Bioware, and is largely based on a system of max/min, specifically utilizing your specific characters' most proficient weapon, and also acquiring the most powerful weapons your character can afford. NPCs often have one weapon style they are best at, and it is in the players' best interest to play to their strengths. Cast abilities also play a role (via a system called "biotics"), however in this reviewer's experience they were largely second fiddle to shooting it up. At higher difficulties, it is plausible the use of greater strategy is needed unless the PC enjoys dying often. Leveling is similar to games like Jade Empire, where a system of points is allocated and the player chooses which abilities to improve. NPC level up can be manually controlled by the player, or computer controlled to maximize their predetermined roles. It makes for a nice, streamline experience, and also allowed customizable characters based on the playstyle of the PC.
Difficulty: 4/5
Mass Effect follows a system similar to other Shooter titles, namely allowing the player to decide how difficult they want a specific campaign to be. Playing on a standard difficulty, the player only dies when epic mistakes are made in coordinating your team. Though this reviewer died on numerous occasions, the difficulty itself wasn't such that it negatively affected the experience. Enemies sometimes have the uncanny ability to snipe the PC from seemingly long distance, but careful assessment of the specific situations is all that is required to avoid untimely deaths.
Overall: 4/5
The title was very enjoyable, and captured the interest of this reviewer for over fifty hours of gameplay. In addition, replay values are relatively high since a player can opt to restart the campaign by importing another character that has already completed the game. With this functionality, a player can earn "achievements" that get posted to various online forums if the player so chooses. This reviewer decided to earn the "completionist achievement" which entails completing 100% of the game's missions and side quests. There are few games which have captured enough interest for this reviewer to complete 100%, but Mass Effect did so. At $10.00, it was a great bargain and a worthwhile buy. ゲームを百パーセントやった!
Wednesday, October 14, 2009
Review: Nintendo DS title "My Japanese Coach," Created by Ubisoft
So this entry will be a little different, specifically because this game isn't really a traditional game as it is more a learning tool for the Japanese language, and secondly because it is the first game I've reviewed that is released by a national brand, Ubisoft. However, I did want to post a review for this title, since I started using it again to keep some of my Japanese ability during long periods of being out of practice.
With that in mind, let's get to the review...
Story: N/A
Seeing as this is a resource for learning the Japanese Language, there isn't much of a story here. The player's instructor does have a name, introduced in the first few lessons on Japanese naming conventions, however it isn't often repeated throughout the lessons, so beyond that sense of familiarity, no story is given, or needed, for this title.
Graphics: 4/5
Given that the goal of this title, again, is language acquisition, the graphics only need be bright and cheery enough to maintain the player's attention throughout the given lesson. Having realized this, the graphics fit the bill very well. The instructor is presented in a traditional Japanese kimono, and the colors and lines make learning the language visually appealing. When asked to write a specific character or kana (Japanese script), the lines are presented clearly and precisely, giving the student the best possible chance to learn the writing correctly. Other items, such as rendered scroll backgrounds for writing, and the mini-game graphics also follow the same pattern of bright, cheery colors to entice the student to continue learning.
Music: 3/5
A majority of the music is a looped track of fusion music, utilizing synthesized sounds of "Japanese" or "Asian" sounding music with modern instruments. Overall, the music is good, and since the focus is on Japanese Language learning, it does get the student in the mood to learn the language. Simplistic in it's execution, it works with the nature of this title.
Controls: 5/5
The controls make full use of the stylus abilities of the Nintendo DS, and it is necessary to properly practice the Japanese language (although a pen and paper mode would do just fine ; ) )
The learning of the Japanese "alphabet," or kana, is essential to proper learning, and the title ensures the student learns the kana in a timely, but sustainable manner. The ability to practice writing within the game is key, and a very nice feature of this title.
Gameplay: 4/5
Overall, the thorough nature of this game is what catches the student off-guard. The game will bring the student all the way from beginner to intermediate level, with consistent practice. The game teaches the student everything from the Japanese alphabet (kana), to common phrases, vocabulary, grammar, and kanji. All the necessary topics for a holistic learning experience are presented. Lessons teach a specific topic, and present ample examples for each topic. Two mini-games generally accompany each lesson to support the new topic, and these mini-games award the student "mastery points." When the student acquires enough points, new lessons are unlocked to continue learning. This methods requires the student to master each lesson before moving forward, encouraging true learning. The only, significant flaw for a traditionalist of Japanese learning are stroke orders. This review only covers up to lesson 20, and the kanji stroke orders are not reviewed, but there are a few instances where the kana stroke orders are given as "incorrect" (relative to how this reviewer learned it initially), which could affect the student's writing abilities later on. However, this should be taken with a grain of salt, because a number of students don't even pay attention to the stroke orders, and even some teachers make it less significant in their lessons, so it depends on how the student wishes to learn. Overall, though, the gameplay is stellar.
Difficulty: 3/5
The game gives the student extreme leeway in how challenging the game is. Each game is first preceded by an options screen where the student may choose which words to include in the mini-game, as well as how challenging the game is (given most often as time allowed to complete the specific mini-game, but also what type of hints are given.) In the earlier lessons, for someone with formal Japanese training, the lessons can be expedited by setting the mini-games on "hard," which results in more points per mini-game.
Overall: 4/5
This title does do what it seeks to do, which is present the Japanese language as an approachable and interesting language to learn. The sheer number of lessons and vocab terms presented makes this an extremely valuable tool. Given the price for other software, sometimes upwards of several hundred dollars per title, a DS game priced around $30.00 new is a welcome addition to the mix. Even with the flaws of stroke order, a student wishing verbal mastery and functional writing ability will find to fault in this title. A student who seeks review for lessons already learned will also find this title worthwhile. I encourage any student or teacher of Japanese to explore this title as a possible resource for learning. Though not perfect, it is a well done attempt at making foreign language learning fun and engaging. Check this game out at Ubisoft's MyCoach games website
With that in mind, let's get to the review...
Story: N/A
Seeing as this is a resource for learning the Japanese Language, there isn't much of a story here. The player's instructor does have a name, introduced in the first few lessons on Japanese naming conventions, however it isn't often repeated throughout the lessons, so beyond that sense of familiarity, no story is given, or needed, for this title.
Graphics: 4/5
Given that the goal of this title, again, is language acquisition, the graphics only need be bright and cheery enough to maintain the player's attention throughout the given lesson. Having realized this, the graphics fit the bill very well. The instructor is presented in a traditional Japanese kimono, and the colors and lines make learning the language visually appealing. When asked to write a specific character or kana (Japanese script), the lines are presented clearly and precisely, giving the student the best possible chance to learn the writing correctly. Other items, such as rendered scroll backgrounds for writing, and the mini-game graphics also follow the same pattern of bright, cheery colors to entice the student to continue learning.
Music: 3/5
A majority of the music is a looped track of fusion music, utilizing synthesized sounds of "Japanese" or "Asian" sounding music with modern instruments. Overall, the music is good, and since the focus is on Japanese Language learning, it does get the student in the mood to learn the language. Simplistic in it's execution, it works with the nature of this title.
Controls: 5/5
The controls make full use of the stylus abilities of the Nintendo DS, and it is necessary to properly practice the Japanese language (although a pen and paper mode would do just fine ; ) )
The learning of the Japanese "alphabet," or kana, is essential to proper learning, and the title ensures the student learns the kana in a timely, but sustainable manner. The ability to practice writing within the game is key, and a very nice feature of this title.
Gameplay: 4/5
Overall, the thorough nature of this game is what catches the student off-guard. The game will bring the student all the way from beginner to intermediate level, with consistent practice. The game teaches the student everything from the Japanese alphabet (kana), to common phrases, vocabulary, grammar, and kanji. All the necessary topics for a holistic learning experience are presented. Lessons teach a specific topic, and present ample examples for each topic. Two mini-games generally accompany each lesson to support the new topic, and these mini-games award the student "mastery points." When the student acquires enough points, new lessons are unlocked to continue learning. This methods requires the student to master each lesson before moving forward, encouraging true learning. The only, significant flaw for a traditionalist of Japanese learning are stroke orders. This review only covers up to lesson 20, and the kanji stroke orders are not reviewed, but there are a few instances where the kana stroke orders are given as "incorrect" (relative to how this reviewer learned it initially), which could affect the student's writing abilities later on. However, this should be taken with a grain of salt, because a number of students don't even pay attention to the stroke orders, and even some teachers make it less significant in their lessons, so it depends on how the student wishes to learn. Overall, though, the gameplay is stellar.
Difficulty: 3/5
The game gives the student extreme leeway in how challenging the game is. Each game is first preceded by an options screen where the student may choose which words to include in the mini-game, as well as how challenging the game is (given most often as time allowed to complete the specific mini-game, but also what type of hints are given.) In the earlier lessons, for someone with formal Japanese training, the lessons can be expedited by setting the mini-games on "hard," which results in more points per mini-game.
Overall: 4/5
This title does do what it seeks to do, which is present the Japanese language as an approachable and interesting language to learn. The sheer number of lessons and vocab terms presented makes this an extremely valuable tool. Given the price for other software, sometimes upwards of several hundred dollars per title, a DS game priced around $30.00 new is a welcome addition to the mix. Even with the flaws of stroke order, a student wishing verbal mastery and functional writing ability will find to fault in this title. A student who seeks review for lessons already learned will also find this title worthwhile. I encourage any student or teacher of Japanese to explore this title as a possible resource for learning. Though not perfect, it is a well done attempt at making foreign language learning fun and engaging. Check this game out at Ubisoft's MyCoach games website
Wednesday, September 16, 2009
Review: "Floater", created by This is Pop
OK, I saw this game advertised on TV, and had to check it out. It's called "Floater," and is hosted on Adult Swim's website
Towards the end of the review, I start calling the floating body a "floater" both as a plug for the name of the game, and as a way to stop writing corpse and dead body in the review :D
Story: N/A
Well, there's not much of a story in this game, nor is there much needed...it opens with a small statement about when the player was a kid, and used to hang out with their buddy's by the river, poking a dead body with a stick and high five-ing each other...that's pretty much it, it's a nostalgia game for those who actually did poke dead bodies in rivers as a kid.
Graphics: 4/5
Seeing as this game moves by pretty quickly, and the only real graphics needed are the stick for poking, the dead body that's being poked, and the various obstacles in the river said body runs in to, there's not much necessary here. Along the banks of the river, if you move slowly, you'll see various wild animals going about their day of drinking water, eating grass, and other natural things...but that's not why this game is played. The lines are clean, crisp, and colorful, which makes it actually a relatively nice looking game.
Music: 4/5
Considering I've only ever seen dead body in the river gags on shows taking place in the South (ie Family Guy), the musical choice for this game fits the bill of what I expected. Basically it's a looping track of a banjo player going to town (although the actual track is only about six seconds long). It's not overly annoying during gameplay, considering the player is concentrating on poking the corpse and hitting obstacles for greater points, the track IS annoying enough to mute while writing a review. Mercifully, there is a mute function if it's just not your style. Overall, limited, but appropriate.
Controls: 3/5
Simple enough, the mouse directs where the stick will poke the corpse, and thus pushes the corpse along the plane you poke. Although there's basically two controls here, namely the direction of the mouse and clicking the left mouse button, this reviewer found actually controlling the motion of the body difficult. Besides needing to become relatively familiar with how far the body is poked, the controls themselves are really quite simple to get.
Gameplay: 3/5
The gameplay is fast, and during gameplay, this reviewer didn't reach the end of any particular level. It may be that there are no levels, per se, as much as there is time limits and the goal of amassing as many points as possible before time runs out. Besides that, the gameplay is pretty good, and there are a number of whimsical ways to gain points (some of them being directing your floater into rocks, angry beavers, water snakes, and logs). The high scores can be posted online for those who register at Adult Swim's website , however it wasn't an issue for this reviewer.
Difficulty: 3/5
Probably the two most difficult aspects of this otherwise straightforward game are controlling the floater and running out of time. There are checkpoints along the route (similar to that old inner tube arcade game) where you can gain 10 seconds on your remaining time. Depending on how quickly you choose to progress through the game, actually passing through these checkpoints can be challenging. Additionally, the floater itself is sensitive to pokes, and sometimes floats into a bank that takes valuable time to escape from. Having said this, the overall difficulty isn't hard, boiling down to amassing points by hitting as many things as possible.
Overall: 3/5
It's a pretty fun, short waste of time game that reflects what style of games adult swim hosts on their website. A number of their games are, as the name suggests, not for the kiddies, but as something an adult working person can quickly play through during their coffee break to ease the stress of that boss hanging over your head all morning. This game is reminiscent of the river inner tube arcade game this reviewer used to see as a kid, so people playing this might expect similar gameplay. A nice, short diversion from more important manners, and one that lends itself well to review :) . ゲームをやった!
Check out this and other entertaining games on Adult Swim
Towards the end of the review, I start calling the floating body a "floater" both as a plug for the name of the game, and as a way to stop writing corpse and dead body in the review :D
Story: N/A
Well, there's not much of a story in this game, nor is there much needed...it opens with a small statement about when the player was a kid, and used to hang out with their buddy's by the river, poking a dead body with a stick and high five-ing each other...that's pretty much it, it's a nostalgia game for those who actually did poke dead bodies in rivers as a kid.
Graphics: 4/5
Seeing as this game moves by pretty quickly, and the only real graphics needed are the stick for poking, the dead body that's being poked, and the various obstacles in the river said body runs in to, there's not much necessary here. Along the banks of the river, if you move slowly, you'll see various wild animals going about their day of drinking water, eating grass, and other natural things...but that's not why this game is played. The lines are clean, crisp, and colorful, which makes it actually a relatively nice looking game.
Music: 4/5
Considering I've only ever seen dead body in the river gags on shows taking place in the South (ie Family Guy), the musical choice for this game fits the bill of what I expected. Basically it's a looping track of a banjo player going to town (although the actual track is only about six seconds long). It's not overly annoying during gameplay, considering the player is concentrating on poking the corpse and hitting obstacles for greater points, the track IS annoying enough to mute while writing a review. Mercifully, there is a mute function if it's just not your style. Overall, limited, but appropriate.
Controls: 3/5
Simple enough, the mouse directs where the stick will poke the corpse, and thus pushes the corpse along the plane you poke. Although there's basically two controls here, namely the direction of the mouse and clicking the left mouse button, this reviewer found actually controlling the motion of the body difficult. Besides needing to become relatively familiar with how far the body is poked, the controls themselves are really quite simple to get.
Gameplay: 3/5
The gameplay is fast, and during gameplay, this reviewer didn't reach the end of any particular level. It may be that there are no levels, per se, as much as there is time limits and the goal of amassing as many points as possible before time runs out. Besides that, the gameplay is pretty good, and there are a number of whimsical ways to gain points (some of them being directing your floater into rocks, angry beavers, water snakes, and logs). The high scores can be posted online for those who register at Adult Swim's website , however it wasn't an issue for this reviewer.
Difficulty: 3/5
Probably the two most difficult aspects of this otherwise straightforward game are controlling the floater and running out of time. There are checkpoints along the route (similar to that old inner tube arcade game) where you can gain 10 seconds on your remaining time. Depending on how quickly you choose to progress through the game, actually passing through these checkpoints can be challenging. Additionally, the floater itself is sensitive to pokes, and sometimes floats into a bank that takes valuable time to escape from. Having said this, the overall difficulty isn't hard, boiling down to amassing points by hitting as many things as possible.
Overall: 3/5
It's a pretty fun, short waste of time game that reflects what style of games adult swim hosts on their website. A number of their games are, as the name suggests, not for the kiddies, but as something an adult working person can quickly play through during their coffee break to ease the stress of that boss hanging over your head all morning. This game is reminiscent of the river inner tube arcade game this reviewer used to see as a kid, so people playing this might expect similar gameplay. A nice, short diversion from more important manners, and one that lends itself well to review :) . ゲームをやった!
Check out this and other entertaining games on Adult Swim
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